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Crucial's P1 500GB is aimed at entry-level mainstream users, check out our breakdown on it here.
Crucial's P1 500GB is aimed at entry-level mainstream users, check out our breakdown on it here.
We recently saw the release of the Spyro Reignited Trilogy and despite the massive graphical improvements and overall upgraded awesomeness of the game, there is just one slight problem that could be fixed. Subtitles.
The Spyro Reignited Trilogy arrived in the hot hands of players with remastered visuals, remastered audio and the option to be able to use the original soundtrack from the old games, new physics, visuals and the ability to be able to play in multiple languages. One of the things that are lack-luster from the game is the absence of subtitles in the newly pre-rendered cut-scenes.
This is truly quite unfortunate, as many players of Spyro Trilogy may be children that are required to play their game in the living room that may come with additional noise. Having subtitles allows for players to follow along with the story regardless of outside noises or distractions. Rob Pitt from GamePitt reached out to Activision regarding the lack of subtitles, here is what they had to say "While there's no industry standard for subtitles, the studio and Activision care about the fans' experience especially with respect to accessibility for people with different abilities, and will evaluate going forward."
Jump Force will be getting some brand new additions according to the lastest release of V-Jump, introducing to the game Piccolo, Cell, Kenshin and Shishio.
From the above image which has been taken from the lastest release of Japanese magazine V-Jump, we can spot Piccolo standing behind Vegeta in his iconic heavy armor set. Next to Vegeta on his opposite side we can see Cell in his 'perfect' form towering over Freiza. The other image located in the entirety of this post showcases in large Kenshin and Shisio, from the Rurouni Kenshin manga series.
Just last week we saw the additions of Super Saiyan God Super Saiyan Goku/Vegeta as well as Golden Freiza, check that story out here if you happened to miss it. We will be sure to get more trailers as well as more character announcements ahead of Jump Force's release, which is planned for February 19th, 2019. Jump Force will be arriving on the PC, Xbox One and PS4. For more information about Jump Force, visit the official website here.
A new rumor has gained some traction in the Super Smash Bros. Ultimate community, as little surprising as that is, this rumor addresses the games post-launch content.
The rumor originates from Twitter account LeakyPandy, who claims that Super Smash Bros. Ultimate will have quite a lot of content in the pipeline for after its launch on December 7th. The LeakyPandy Twitter account claims to be a "Group devoted to Gaming & Entertainment Industry News & Rumors" and their Twitter post regarding post-launch Smash content says "SSBU post launch content is not limited to balance and the Fighter Pass" and "The game will apparently get updated with new spirits and modes for free for everyone."
Of course this just being a Twitter post with absolutely no legitimate proof whatsoever, do take it with a very large grain of salt just like all rumors. Super Smash Bros. Ultimate is planned for launch of December 7th and will be coming exclusively to the Nintendo Switch. If you want to pick up Super Smash Bros. Ultimate and are wondering what you are going to need to get the 'Ultimate' experience, everything you need to know can be found here.
A new trailer released onto the SMITE YouTube Channel has cleared up the release date confusion for the Nintendo Switch version that is making its way to the hand-held console.
A couple days ago it was rumored that SMITE would be arriving on the Nintendo Switch on November 16th. Unfortunately these rumors did not make their way to becoming true, but on November 16th the above Nintendo Switch SMITE trailer was released clearing up the official early access release date.
According to the trailer we can expect SMITE to be arriving on the hybrid console on January 24th of 2019. At the moment, the Founders Pack is available for pre-order on the Nintendo eShop, a link to that can be found here. It should also be noted that SMITE for the Switch will be coming with cross-play as well as cross-progression through all platforms. For more information, visit the official SMITE website here.
Just three weeks out from the launch of Super Smash Bros. Ultimate, Amazon has completely run out of stock for the title, players that wanted to pre-order may have lost the opportunity to do so.
We are not very far away at all from the epic release of Super Smash Bros. Ultimate, and for players that haven't already pre-ordered the title may not be able to until it is re-stocked. Looking towards the Amazon listing for both the stand-alone game and also the Super Smash Bros. Ultimate Special Edition, we can see that they are both "currently unavailable" until further notice.
The fact that the stand-alone game as well as the special edition are both out of stock gives us a great indicator to how well Smash Ultimate will be selling once it is released. This is no doubt the most hyped Smash Bros. title since the franchises' beginning and with Amazon running out of stock three weeks before the games official launch we should expect Nintendo will be moving quite a lot of units within its first week. I will be sure to update you with a follow-up article if Amazon re-stocks between now and the games launch. Super Smash Bros. Ultimate will launch on December 7th exclusively for the Nintendo Switch.
Blizzard North's early 2003 build of Diablo III could've led to a very different game.
Following the mass-market casualization of Diablo for mobile phones, I thought it pertinent to take a look back at the days when the series was that grim and bloody ARPG that defined a generation. The kinds of things Diablo fans expect and actually get are often quite different (Diablo Immortal, cough cough) and this back-and-forth goes as far back as Diablo III.
Diablo III is a great game...now. But when it launched in 2012 it alienated a lot of core fans. The bright colors and visuals were a big departure from the dark, grisly and macabre style of Diablos I and II. The mechanics hadn't changed much, but the core multiplayer was dramatically skimped--down from 8 players in DII to just 4 players--and there was no trading. The Real Money Auction House plagued gamers and created one of the most frustrating experiences I've ever had while gaming. But all of these things weren't originally in Diablo III; it once resembled its forebears quite closely.
Square Enix announces Shadowbringers, the new major expansion coming to Final Fantasy XIV.
Final Fantasy XIV has enjoyed long-running success thanks to its strong content rollouts and the team's incredible dedication to quality, and in 2019 the popular MMORPG is getting even bigger with a new expansion. Shadowbringers will offer a wealth of new content like a new playable race, new jobs, boosted level caps, and new crafting/battling/and gathering updates. We'll also see lots of tweaks across the board to keep gameplay mechanics fresh and unique.
As the name implies, Shadowbringers is a dark expansion. Players will actually become Warriors of Darkness this time around (quite interesting) and take on "threats to the world." Exact details are light and Square Enix won't reveal new info until Spring 2019 during the Paris- and Tokyo-based festivals. These events will be streamed on the FFXIV Twitch channel.
Veteran Gears of War dev Cliff Bleszinski appears to have sworn of game development for good and all.
In a recent Twitter post, Cliff Bleszinski (aka Cliffy B) says he's done with making games. The message comes in response to an angry fan who pressured the dev for refunds on Lawbreakers, the now-defunct online FPS that failed to gain traction.
"I paid my employees, their 401ks, and their health care - even months after the studio folded so they could care for their families. I didn't take a salary myself for two years," he said, explaining how the cash from Lawbreakers was used. "I get you're sad, but god, this kinda shit is another reason I am NEVER making another game."
Capcom's popular Devil May Cry series will be adapted into an animated TV series, likely for Netflix.
With Castlevania on Netflix, Adi Shankar has proven video games can be adapted properly into compelling and mature shows. The vampire-hunting series was done exceptionally well and holds true to the mythos, characters, and overall feel of Konami's legendary franchise. Now Shankar will work his magic on another beloved Japanese IP: Devil May Cry.
IGN reports Shankar has secured the rights for a Devil May Cry animated show, yet Capcom has been mum on the subject (Capcom has, however, is always open to mainstream adaptations of its products and is even making a Monster Hunter movie). There might be some crossovers between Castlevania and Devil May Cry as the two projects are now part of Shankar's "bootleg multiverse."
Shankar's motivations for grabbing the rights are simple. If he has them then "the jabronis at Hollywood can't f*ck things up," the director said.
No release date information was announced and production likely hasn't started yet. There's also no confirmation that the Devil May Cry show will be on Netflix, but based on the studio's track record with Castlevania we're betting it's likely. Shankar confirmed Castlevania's second season did so well that Netflix immediately renewed it for a third season.
Sony has decided it won't be participating at E3 2019, hinting at a big showcase for its next-generation PlayStation system.
Sony and Microsoft are typically the main draws for E3; their announcements fuel the ever-bristling console wars and serve as venues for first-party and third-party games. But as E3 evolved from a industry-only event into one that welcomes everyday gamers, some major publishers have pulled out (EA, for example, does its own thing now). Sony now says it won't be attending E3 2019 so it can "innovate, experiment, and think differently" on how to showcase its products.
"As the industry evolves, Sony Interactive Entertainment continues to look for inventive opportunities to engage the community. PlayStation fans mean the world to us and we always want to innovate, think differently and experiment with new ways to delight gamers," Sony told Kotaku. "As a result, we have decided not to participate in E3 in 2019. We are exploring new and familiar ways to engage our community in 2019 and can't wait to share our plans with you."