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Fitbit Ionic Smart Fitness Watch Review

Fitbit Ionic Smart Fitness Watch Review

After a long wait, Fitbit is finally ready to challenge Apple's dominance of the smartwatch market. But should Cupertino be worried?

TweakTown News Posts - Page 1

Fallout 4 mod offers 4K texture pack, looks way better

By: Anthony Garreffa | More News: Gaming | Posted: 46 mins ago

Fallout 4 is one of the most-played games of the last decade, with modder 'Hein84' packing all of his Vivid texture packs for Fallout 4 .




Vivid Fallout now rocks new landscape textures, trees, rocks, roads, bridges, and more. The modder is teasing different versions of Vivid Fallout, where he is offering a 'Best Choice' version that has the best textures and detail, or a 'Best Performance' mode that -drum roll- has more performance and looks a little worse.




There will be 1K, 2K, and 4K versions of the Vivid Fallout 4 mod, which is a nice touch for varying PC specifications.

Continue reading 'Fallout 4 mod offers 4K texture pack, looks way better' (full post)

400-person battle royale game receives first teaser trailer

By: Anthony Garreffa | More News: Gaming | Posted: 1 hour, 40 mins ago

There are some competitors coming into the battle royale scene with Automation Games showing off its next-gen shooter Mavericks: Proving Grounds.



Mavericks: Proving Grounds is poised to become one of the biggest battle royale games in terms of players, where the 2018 version of the game supports up to 400 players, but the team will shift into a 1000-player world in 2019. The world of Mavericks will be filled with reactive wildlife, dynamic water, MUDDY TRACKS and even spreading wildfire, all in a huge 12x12km.


Eventually, the game would support battle royale and online MMO modes where it will battle on a different field than the usual Battlegrounds and Fortnite. Automation's CEO has teased that the game is powered by SpatialOS technology.

1440p testing for Xbox One X is coming soon

By: Derek Strickland | More News: Gaming | Posted: 2 hours, 47 mins ago

Microsoft's new build test for Xbox One consoles will allow gamers to preview 1440p resolution support.




We've known for a while now that Microsoft's new high-end $499 Xbox One X will support native 1440p resolution on appropriate monitors, along with FreeSync adaptive sync, FreeSync 2, and HDMI 2.1 support, but there's always been a question of when. Now the games-maker teases that 1440p support will launch in a new preview build coming soon.


According to Xbox's Kevin Gammill, both the Xbox One X and Xbox One S will receive 1440p support in the new Xbox insider update...however the lesser Xbox One S will most likely support light applications such as streaming and UI in 1440p, whereas gaming will likely be supersampled.

Continue reading '1440p testing for Xbox One X is coming soon' (full post)

Jaxx crypto wallet has gaping security holes

By: Anthony Garreffa | More News: Cryptocurrency & Mining | Posted: 2 hours, 57 mins ago

I've had my fair share of issues with cryptocurrency wallet and app, Jaxx, but I've never written about them. I reached out to the company for help, and they really just brushed me to the side.




A few months ago I transferred $3500 AUD ($2770 USD) from Jaxx to Bittrex (a crypto exchange) and it kept on giving me error messages, but I persisted and tried again with the same error. After a few failed transactions, I realized my problem - I was using the built-in ShapeShift functionality.


This is why I was getting an error message, it was my mistake - but Jaxx was displaying that it was erroring. After this, I thought I would go back and do it properly only to see that $2770 of my funds had gone missing, because even with the 'error' it was taking my funds and throwing them into the blockchain, somewhere.


After a bunch of emails between Jaxx and myself, nothing has been resolved and they don't seem interested in solving this problem at all. An error within their app, my foolish move of not seeing I was using ShapeShift to go BTC to BTC (instead of BTC to ETH for example), and those funds are somehow lost.


I didn't say much about Jaxx until a good friend of mine, Rob Williams - Editor in Chief of TechGage, messaged me and asked if I had any problems with Jaxx. We got to chatting and he has found a pretty damn incredible security hole in Jaxx, where if someone is able to access your PC and grab your Jaxx installation folder... they have your entire cryptocurrency wallet and its contents.

Continue reading 'Jaxx crypto wallet has gaping security holes' (full post)

Rainbox Six: Siege expected to last another decade

By: Derek Strickland | More News: Gaming | Posted: 3 hours, 58 mins ago

Ubisoft is eager to extend Rainbow Six: Siege's lifespan as far as possible--even for another 10 years.




Service games are all the rage these days, and every major publisher is embracing them in some form. Ubisoft, who has pushed a more digital-focused transformation, is a key player in the live service market with its slew of popular online games such as Rainbow Six: Siege. We've already highlighted why Ubisoft is on this path and why it won't change anytime soon, but just how long can the publisher expect its games to stay relevant? If it handles engagement properly, perhaps 10 years or more.


"We are saying extremely loudly here - there is no sequel planned. We will be here for the next 10 years. So expect more Rainbow 6 in your life for quite some time," R6 brand director Alexandre Remy said during the game's big 2018 Invitational esports event.

Continue reading 'Rainbox Six: Siege expected to last another decade' (full post)

Blizzard North's Diablo III would've looked like Diablo II

By: Derek Strickland | More News: Gaming | Posted: 6 hours, 12 mins ago

Original Diablo designer David Brevik weighs in on Blizzard's Diablo III, and how the game might've been if Blizzard North hadn't been dissolved.




At one point Blizzard North, who had made the original first two classic Diablo games, was making Diablo III...but ultimately its vision was scrapped and restarted. Blizzard eventually delivered a rampantly broken, weird, and jading mess in 2012 with the release of Diablo III on PC that ultimately betrayed the soul of its forebears. But despite its failures, Blizzard turned things around with Reaper of Souls and saved the game while introducing a long-term playtime that both Diablo and Diablo II significantly lacked. So what does David Brevik, who helped shape the franchise as we know it, have to say about Diablo III?


"I thought that they added a lot of really great stuff to it that fleshed it out and made it a much better game than I thought that it was at launch," Brevik said in a recent interview with IGN.

Continue reading 'Blizzard North's Diablo III would've looked like Diablo II' (full post)

Remedy's Northlight engine being optimized for multiplayer

By: Derek Strickland | More News: Gaming | Posted: 7 hours, 35 mins ago

Remedy is making serious strides with its new Northlight engine, which will power its upcoming game projects including the new P7 IP.




It's no secret that Remedy is making a brand new third-person shooter IP called P7, and that they've signed a big multi-year deal with 505 Games to get it funded. But what's a bit more ambiguous is the lingo that's thrown around about the game, and how the developer wants to ensure P7 will deliver "longer-lasting game experiences." This is usually prime nomenclature for service games, and I even went so far as to predict the game would have monetized service elements thanks to a recent job listing.


Now in its latest fiscal earnings report, the game dev assures shareholders that its proprietary Northlight games engine is being fine-tuned and optimized for specific experiences outside of its usual focus, including multiplayer.


"We have developed further the Northlight technology that serves our games, and also strengthened further the team developing it. In particular, multiplayer, artificial intelligence and animation technologies as well as our game development tools have taken significant steps forward," reads the report.

Continue reading 'Remedy's Northlight engine being optimized for multiplayer' (full post)

Remedy making new game outside of P7

By: Derek Strickland | More News: Gaming | Posted: 8 hours, 50 mins ago

Remedy Entertainment has begun early pre-production planning phases on a third game project, adhering to its new multi-project business model.




In its recent financial earnings report, Remedy confirmed that it's already starting to plot out a new video game beyond its upcoming cinematic action-based third-person shooter IP codenamed P7, which is scheduled for release in 2019. Right now Remedy has two game projects in production phases--CrossFire 2 and P7--whereas the third game is just in a fledgling state. It remains unclear whether or not this new game will be part of Remedy's ambitious multi-year deal with 505 Games or not, or if the company has secured a proper publisher (perhaps Microsoft?) for the project.


While scouting the documents a particular quote caught my eye: "In addition to our two game projects underway, we launched the preliminary preparations for a new game project at the end of 2017." P7 was confirmed in May 2017, not the end of the year.

Continue reading 'Remedy making new game outside of P7' (full post)

Arc System Works and SWERY announce new title 'The Missing'

By: Jak Connor | More News: Gaming | Posted: 12 hours, 12 mins ago

A new title called 'The Missing' has been announced as a collaboration project between Hidetaka Suehiro (better known as SWERY) and Arc System Works.



The new game was announced by an unlisted video uploaded to the Arc System Works YouTube channel. The video featured Suehiro explaining what players should be expecting in 'The Missing.'


Suehiro says that this new title is under his ultimate creative control, as the game is being developed in-house under Suehiro's own personal studio White Owls. Suehiro says that 'The Missing' is going to be a game for anyone who has ever felt lost in their life, if that be a loved one or even just an object, it will still be relative to the experience Suehiro is trying to create.

Monster Hunter: World updated for Xbox One, patch 1.06

By: Jak Connor | More News: Fashion meets Tech | Posted: 14 hours, 12 mins ago

A new update has hit Monster Hunter: World on the Xbox One, the patch brings forth matchmaking improvements and overall stability improvements.




The new patch brings balancing to for Slashberries both the PlayStation and Xbox One version of the game. Fixes to Squad Online Sessions have also been made as some bugs were not allowing for Squad members to join their own games.


For Xbox One only, the patch will be bringing improvements to 'search algorithm' for players that are looking for another players session to join. I have provided a screenshot of the full patch notes below, or you may visit the Capcom website here.

Continue reading 'Monster Hunter: World updated for Xbox One, patch 1.06' (full post)