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In Win 301 Mini-Tower Chassis Review

In Win 301 Mini-Tower Chassis Review

In Win's new 301 mini-tower computer cases impresses in many regards and comes highly recommended for those building systems with small motherboards.

TweakTown News Posts - Page 1

AMD Radeon RX Vega price will be 'excellent'

By: Anthony Garreffa | More News: Video Cards | Posted: 32 mins ago

We are living and breathing for everything we can handle on Radeon RX Vega, but now the latest tease is that AMD will have "excellent" pricing on Radeon RX Vega.




According to the Bits And Chips Twitter account, which tweeted: "Forget about VEGA in Enterprise market. Next AMD game changer will be NAVI (EPYC:CPU=NAVI:GPU). However, VEGA price will be excellent". I have personally heard that Navi will be a game changer from my own sources, but haven't heard anything about cheap pricing on Radeon RX Vega. This is because HBM2 isn't cheap, especially compared to GDDR5 that's used on the Radeon RX 500 series.


If AMD could price the GTX 1080 Ti competitor in the new Radeon RX Vega family at $499, this is a game changer. $599 and it better beat the GTX 1080 Ti and have a large amount of stock to sell against the $699+ on GTX 1080 Ti... but if there's only a few thousand, NVIDIA will continue to win because it has massive numbers of AIB partners with multiple GTX 1080 Ti models on the market already. $699 is the price of the GTX 1080 Ti, so AMD really can't price Radeon RX Vega here without shooting themselves in the foot.

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Bungie is making PC specific tweaks to Destiny 2

By: Anthony Garreffa | More News: Gaming | Posted: 42 mins ago

It looks like PC gamers should begin getting excited for optimizations for the PC that Bungie and Activision are promising for Destiny 2, which is finally coming to the PC later this year, after Destiny being a console exclusive.




Destiny 2 Project Lead, Mark Noseworthy, said that the PC version of Destiny 2 will not only include a FOV slider, but the guns will have no recoil on the PC because the "controller feels good". In what I take away from that, console gamers have slower reactions because of the input delay of joysticks on a controller through to the TV and sub 60Hz displays, where the PC is instant one-for-one with mouse and keyboard to 60Hz through to 240Hz displays.


Noseworthy noted: "For instance, there's no recoil on guns on PC because recoil on the controller feels really good. 'I'm firing, I'm firing, I'm firing, oh, I'm losing control of my gun a little bit.' That feels great, especially with magnetism and all the magic in the controller that makes you feel it. With a mouse and keyboard, you don't want the mouse moving without you moving it, so recoil doesn't feel good, so there is no recoil on PC".

Continue reading 'Bungie is making PC specific tweaks to Destiny 2' (full post)

Project CARS 2 will run upscaled res on Xbox One X

By: Anthony Garreffa | More News: Gaming | Posted: 1 hour, 37 mins ago

Project CARS 2 is shaping up to be one of the best-looking games of 2017, but even the new and powerful (at least for a console) Xbox One X is coming in November, can't run Project CARS 2 at 4K, let alone 60FPS.




Dutch website GamersNet had some words with Slightly Mad Studios' Game Director, Stephen Viljoen, said that Project CARS 2 would be running at 4K and 60FPS on Xbox One X. But it looks like this was a big of a fluff, and something SMS' Ian Bell said was a "misquote". We don't know what Sony's refreshed PS4 Pro will run the game at, but I'd say 1080p 60FPS would be a safer bet.


Slightly Mad Studios' Ian Bell posted on GTPLanet's forums, where he said: "Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable". Bell wouldn't comment on locked 60FPS at 4K on Xbox One X, adding: "We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames".

Interview and Product Tour With Lian Li's Jameson Chen

By: Steven Bassiri | More News: Cases, Cooling & PSU | Posted: 3 hours, 1 min ago

For over 30 years, Lian Li has been a staple in the computer hardware industry as a supplier of premium PC chassis. During Computex 2017, we had the opportunity to interview Jameson Chen, who is destined to take the reins from his father and lead the company into a new era.



Lian Li chassis have always embodied quality materials and craftsmanship, and their future plans are going to stay on that path while also offering a bit more variety. Instead of extremely expensive brushed aluminum chassis, Jameson has a vision for well-built cases constructed with steel, with integrated RGBs, and tempered glass. He wants to focus on the needs of gamers as well as premium builders.


The new Alpha 330 and Alpha 550 help to usher in Jameson's vision for a more gamer-friendly company, and do so at attractive price points of up to $99 for the Alpha 330 and up to $175 for the Alpha 550. Both offer tempered glass side paneling, USB 3.1 type-C front ports, and a well-built steel chassis. The Alpha 550 offers an RGB controller along with Lian Li's new RGB fans.

Continue reading 'Interview and Product Tour With Lian Li's Jameson Chen' (full post)

MSI says AMD Radeon RX Vega 'needs a lot of power'

By: Anthony Garreffa | More News: Video Cards | Posted: 4 hours, 15 mins ago

I think most people have known for a while that AMD's upcoming Radeon RX Vega will use a lot of power, with the new Radeon Instinct MI25 accelerator delivered with a 300W TDP.




Now we have an MSI marketing director saying: "I've seen the specs of Vega RX. It needs a damn lot of power. We're working on it, which is a start so launch is coming closer :)". We should expect the air-cooled version of Radeon RX Vega to use up to 300W, while a watercooled version could use a little more - but hopefully offer some more OC headroom. Still, I'd rather have a card that uses maximum power, if the performance is warranted, versus GPU Boost 3.0 restricting Pascal-based NVIDIA GeForce GTX 10 series cards.


What do you think?

Titanfall 2 enjoys strong 1 million MAU count

By: Derek Strickland | More News: Gaming | Posted: 4 hours, 27 mins ago

Respawn Entertainment today confirmed that Titanfall 2's userbase is still strong and healthy, despite comments on the game's underwhelming launch sales from publisher EA.




Titanfall 2's free post-launch DLC plan is turning out to be a boon for the game's playerbase. Titanfall 2 receives regular free content updates in exchange for microtransaction earnings gleaned from optional cosmetic in-game purchases. While announcing yet another free content update with new maps, developer Respawn Entertainment says that Titanfall 2 enjoys over a 1 million monthly active users.


"Since launch we've released 5 content drops, free for all players, and continue to see a vibrant, engaged playerbase with currently over a million active players a month," Respawn said in the post.

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WB Games opens New York studio for live service support

By: Derek Strickland | More News: Gaming | Posted: 5 hours, 25 mins ago

Warner Bros. Interactive has opened a new studio in New York that will bolster its live services.




Publishers today are strongly investing into live services to power their games and ensure long tails of revenue. But these investments often come at a cost of manpower, servers, and other technologies. Today Warner Bros. Interactive has announced that it will open a new studio in New York to help buffer the live services that power features such as online multiplayer in games like Injustice 2.


According to Gematsu, the studio will be called Warner Bros. New York and will host cloud-based backend technology to power online and live services of key games.


"We understand the importance of expanding the connected communities of players," said Warner Bros.' EVP of Worldwide Production and Studios, Steven Chiang.


"With WB Games New York, we will have a strong foundation to grow our player connectivity with our digitally powered console and mobile games as well as live service gaming."

Dynasty Warriors 9 goes open world with new combo system

By: Derek Strickland | More News: Gaming | Posted: 5 hours, 58 mins ago

Koei Tecmo today revealed a brand new trailer for Dynasty Warriors 9, confirming some big changes for the landmark Musou series.



Omega Force confirms that it will bring Dynasty Warriors 9 to a dynamic open world setting, complete with new combat mechanics and exploration content across impressively beautiful environments. As Koei Tecmo states, the new Dynasty Warriors features new combat systems that are built off of the "signature one vs thousands style gameplay," starting with the new State Combo System. Players can dish out destructive chaos in three different attack styles including Trigger Attacks, Flow Attacks, and Finish Attacks--all of which contribute to an interesting combo system.


"Trigger Attacks allow players to create the start of an explosive combo, leading to Flow Attacks, which adapt to the enemy's current state," the publisher said in a recent press release. "Successful combos allow for a Finish Attack to be performed, delivering a final blow that eradicates any foes caught in its path. These new enhancements aim to create a thrilling and fluid experience unlike any previous entry in the franchise."

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BlackBerry might unveil another smartphone soon

By: Lana Jelic | More News: Mobile Devices, Tablets & Phones | Posted: 6 hours, 55 mins ago

BlackBerry announced its latest smartphone, the KEYone, back in February, but it seems that the company might launch another phone soon.




The device upcoming device was spotted on TCL's website. TLC is the Chinese company that's building BlackBerry-branded devices.


The leaked information reveals that the phone should have a screen with 1,920x1,080 resolution. It is expected that the phone will be powered by Qualcomm's Snapdragon 625 processor.

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Free SEGA Forever games can't save offline

By: Derek Strickland | More News: Gaming | Posted: 7 hours, 59 mins ago

SEGA's new potentially lucrative SEGA Forever mobile program has stuttered out of the gate with some missteps.




Just yesterday we wrote up a piece highlighting the ways that SEGA Forever could be a huge asset for SEGA, but the initiative, which allows users to play classic games for free on their phones, has a few problems at launch. I personally tried a few games and can say that the experience was awkward at best, even with a Bluetooth and OTG Xbox 360 controller plugged in.


But perhaps the most disappointing aspect of SEGA Forever was the claims that users can "play offline" for free. Of course this is technically true, but if you play the free version of the game offline, you can't save your game. The free versions can only save progress via the cloud, which of course can't be accessed offline. If you want to save your games offline then you need to shell out $1.99 to buy the game, and if you buy all five games, you'll spend $10. There's a few other hiccups, too. Sonic: The Hedgehog used to cost money on Google Play and iOS, and the paid game switched over to the SEGA Forever free version...but existing owners are having trouble accessing the game they previously paid for.

Continue reading 'Free SEGA Forever games can't save offline' (full post)